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jrtb

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Posts tagged iphone

Buying your way into the App Store’s Top 25

Is it possible? Yup. Read on!
I’m the lead developer for Fairlady Media, Inc where we’ve developed 10 games (and counting) with over a million downloads. The projections that follow are based on our experiences with advertising games for the iPhone and ipod Touch on Apple’s App Store.
More than 125,000 developers are registered to create apps [...]

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Merry Christmas and the 1 year anniversary of Spazzle!

Merry Christmas (Eve) everyone!!
Today marks the 1 year anniversary of Spazzle’s (then called Whack ‘em All) release on the Apple iTunes App Store!
Since then, we’ve released 4 additional titles and have had over 1 MILLION downloads! We’ve also developed titles for 2 other companies and have a new game almost done. We just had our [...]

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Here we go again!

First: We had to change the name of Whack ‘em All to Spazzle after a trademark infringement dispute. Our sales dropped over 50% after the name change, probably due to the brand recognition we built up around the previous name. Hopefully other indie developers will learn from our harsh lesson…

Second: Spazzle II: Disco Blitz was released earlier this week on [...]

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iPhone Pirates still busy?

I got a report today that my old friend most_uniQue may still be active in the scene…
Hello,
I read in the internet that you had some troubles with a hacker called most_uniQue who cracked an app of you. I’m in the same situation now. My game was released on friday evening and he cracked it on [...]

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Great article featuring Fairlady Media on Gamasutra!

Check it out! Participating in the roundtable discussion with the other developers leading up to this article was a great experience - thanks to them and the writer, Mike!!
http://www.gamasutra.com/view/feature/4002/iphone_devs_rethinking_the_art_of_.php

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Whack ‘em All surpasses 750,000 downloads!

Quite a milestone! Hard to believe we got here after the slow start we had back in December! Thanks to everyone who’s downloaded and purchased the game! Hearing from so many of you and reading all your great reviews of Whack ‘em All are very inspiring! Stay tuned for an announcement in the next few [...]

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How annoying your users can be profitable

Whack ‘em All! If you don’t know - you should!
Since the release of the free version of Whack ‘em All on January 21st, our earnings from AdMob have been underwhelming. To the tune of $83 and 750k impressions a day with a click through rate averaging around .4%
Taking advice from AdMob into consideration, we released [...]

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January’s Whack ‘em All numbers

Not a bad first month! We released the 99 cent version of Whack ‘em All on Christmas Eve, 2008 and the free version on January 21st, 2009.
At the end of January, the free version of Whack ‘em All was about the 5th most popular free family game and had just entered the top 100 free [...]

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Awesome app to get sales numbers for the App Store

I ran across Sales Report yesterday.
This is a fantastic app for iPhone that lets App Store developers track their earnings without having to log into the dreaded itunes connect page every morning. I know if other developers are like me, this is a daily chore. Not anymore! Check it out! You’ll love it! [...]

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iPhone Developer’s Guild, who’s in?

“Indeed, it has been said that democracy is the worst form of government except all those other forms that have been tried from time to time.” - Winston Churchill
“The AppStore is the worst mobile software storefront, except all those other mobile software storefronts that have been tried from time to time.” - Chris Garrett, ZWorkbench
Assertion [...]

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