Here we go again!
First: We had to change the name of Whack ‘em All to Spazzle after a trademark infringement dispute. Our sales dropped over 50% after the name change, probably due to the brand recognition we built up around the previous name. Hopefully other indie developers will learn from our harsh lesson…
Second: Spazzle II: Disco Blitz was released earlier this week on the App Store! Go check it out! We’re already in the top 100 of the Family Gaming category!
Third: We’ve got pirates again! I don’t know that I’ll go to the trouble like last time of tracking down the pirate, but as of this morning, 70% of our users are pirates
More on this as our usage picks up this week and a trend develops.
Thanks for downloading and playing Spazzle!!!











July 10th, 2009 at 3:00 pm
Did you not release a free version like the first game?
July 10th, 2009 at 3:01 pm
We’ve got a lite version planned, but not yet released. We wanted to see how this one would do on it’s own first
The lite version will have ads, only 6 of 12 levels and no high score leaderboard.
August 2nd, 2009 at 5:58 pm
Hello! Thank you very much for that enlightening article
August 14th, 2009 at 9:31 pm
Thanks for the info on this site. We’re a small game company doing children’s games. We’ll probably start doing games on the iPhone. Would it be possible for you to share your experience with in-game advertising? How much has it paid for your operating costs? What have you liked about it? What haven’t you liked? Is it important to have a premium/heavy version that customers pay for or could you make any kind of profit on just ad based games?
thanks so much.