I got a report today that my old friend most_uniQue may still be active in the scene…
Hello,
I read in the internet that you had some troubles with a hacker called most_uniQue who cracked an app of you. I’m in the same situation now. My game was released on friday evening and he cracked it on saturday morning. Now it’s on appulo.us.
As it seems you contacted most_uniQue by email. I searched the internet but I couldn’t find his email address. Could you please give it to me? I’d like to talk to him about the crack.
Thank you very much.
Best regards,
X
I reffered X to my earlier post in which I had published most_uniQue’s contact information (readily available via Google). I’m hoping to get a response and see what the deal is. Stay tuned ![]()
Check it out! Participating in the roundtable discussion with the other developers leading up to this article was a great experience - thanks to them and the writer, Mike!!
http://www.gamasutra.com/view/feature/4002/iphone_devs_rethinking_the_art_of_.php
Laziz Biryani Corner: My 2nd favorite local restaurant! (on Hillsborough Street in Raleigh, NC). Seriously, this is the best Indian food anywhere!

$49 from the big three this month with about the usual $10 from the rest. Not bad, I’ll take it!
Still haven’t gotten a chance (or the motivation) to upload new work since last year. Too busy with Whack ‘em All!
Quite a milestone! Hard to believe we got here after the slow start we had back in December! Thanks to everyone who’s downloaded and purchased the game! Hearing from so many of you and reading all your great reviews of Whack ‘em All are very inspiring! Stay tuned for an announcement in the next few weeks! ![]()
Whack ‘em All! If you don’t know - you should!
Since the release of the free version of Whack ‘em All on January 21st, our earnings from AdMob have been underwhelming. To the tune of $83 and 750k impressions a day with a click through rate averaging around .4%
Taking advice from AdMob into consideration, we released an update to Whack ‘em All with all kinds of great new features. Some of them however, in our opinion, had to be annoying to our users. AdMob recommended that we make the ads more prominent, display them longer and not let the user click past them. Okay, what the heck, we decided to give it a try. Adoption of the new version is somewhere around 20% of our overall userbase at this point and our earnings yesterday were at $193 on just 666k impressions. Our click through rate has climbed to 1.65% and is still going up! Also, up-sell on our paid version of Whack ‘em All has climbed in the last couple days as well. We had an all time high of 223 sales yesterday! I think we can attribute that to annoyed users who love Whack ‘em All and don’t want to look at the ads anymore!
Seems counter-intuitive to us and we’re sort of at a loss to explain this. It may also shape the direction of our next game (which we plan on announcing soon!).
Let me know if anyone has questions, I’d be happy to go into more depth ![]()
Well, I haven’t had time to edit and submit photos from last year’s cruise
I keep meaning to, but never find the time! Last month’s stock income was $54.18 from the big three and about $10 from the rest. Not bad at all considering how long it’s been since I contributed anything to this income stream.
Another positive thing about the break has been that I’m getting jazzed about photography again. The creative juices are starting to percolate
As far as income streams go, I think it will be clear why I haven’t been able to prioritize the time to put more into stock photography. Wait till our February numbers are up for Whack ‘em All (our iPhone and iPod touch game)
Not a bad first month! We released the 99 cent version of Whack ‘em All on Christmas Eve, 2008 and the free version on January 21st, 2009.
At the end of January, the free version of Whack ‘em All was about the 5th most popular free family game and had just entered the top 100 free apps overall.
Total US sales for January were $530. As we didn’t earn more than the minimum payout of $250 in any of the other countries, that will be our total income from Apple for January. We also earned $182 with AdMob and $137 with the iTunes Affiliate Program. That brings our total to $849.
The numbers for AdMob are interesting. We served 1.96 million ads during January. AdMob could only deliver banner ads 81% of the time. 6,364 people clicked those ads for a total of 2 cents earned per click (.4% click through rate). For folks considering going the free app with advertising route, those should be eye-popping numbers!
February is going to be a fantastic month for us as we’ve already earned double or triple January’s amount (hard to tell as the affiliate program hasn’t publishing earnings in about 2 weeks).
I ran across Sales Report yesterday.
This is a fantastic app for iPhone that lets App Store developers track their earnings without having to log into the dreaded itunes connect page every morning. I know if other developers are like me, this is a daily chore. Not anymore! Check it out! You’ll love it!
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